as.MixtureDistribution(object, weights = "uniform")
 
     
    
    Arguments
- object
 
ProductDistribution or VectorDistribution
 
- weights
 
(character(1)|numeric())
Weights to use in the resulting mixture. If all distributions are weighted equally then
"uniform" provides a much faster implementation, otherwise a vector of length equal
to the number of wrapped distributions, this is automatically scaled internally.